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NEGATION
Volume One: Bohica!
by Tony Bedard & Paul Pelletier
Paperback: 192 pages
CrossGen Comics
ISBN: 1931484309
$19.95
Beyond the dimensional rift exists an evil known as the Negation, an empire bent on expanding into our reality. They have kidnapped an array of beings from across the CrossGen universe, condemning them to a prison planet where their strengths and weaknesses can be probed. Lost and without a clue, a small group nevertheless breaks free of their gulag. They manage to escape under the dubious leadership of Obregon Kaine, a human being without any special powers or abilities that somehow forges them into a team. Kaine convinces them that the only way home is to find, corner, and defeat Charon, the godlike leader of the Negation Empire. It’s The Great Escape meets The Dirty Dozen in a galaxy far, far away.
From School Library Journal
One hundred beings from the CrossGen universe have been abducted and taken through a dimensional rift to a world controlled by the Negation. The prisoners exist in fear and anarchy. Many have abilities beyond those of most humans, but something about their prison renders their powers almost useless. Only Obregon Kaine, a former captain with the 24th armored air cavalry, has the wits and experience to guess what's going on, and he concocts a plan to break out. During the attempt, the Negation high command destroys the facility and some inmates escape, including Kaine. High Castellan Komptin, who was in charge of the prison experiment, develops a grudge against him and musters the Negation to track him down. "Bohica" is an acronym for "Bend Over, Here It Comes Again," and that basically describes the situation, which goes from bad to worse. It's easy to feel Kaine's frustration with people who have vast cosmic powers and itty-bitty brains, and touches of humor help keep things from being relentlessly bleak.
Susan Salpini, Fairfax County Public Schools, VA
Copyright 2002 Reed Business Information, Inc.
From the Publisher
Tony Bedard has been writing and editing comics since 1991. At Valiant/Acclaim Comics, he rose to executive editor and wrote long runs on Magnus Robot Fighter, Rai, Solar: Man of the Atom, Psi-Lords, and various issues of Turok the Dinosaur Hunter and Shadowman. Following brief writing stints at Malibu and Broadway Comics, Tony was named senior editor at Crusade Entertainment, where he also wrote Shi: The Series. At DC Comics, Tony was an editor on the Justice League of America line, Wonder Woman, and Aquaman. Later he became an editor of DC's Vertigo imprint, working on such critically acclaimed titles as Transmetropolitan, Hellblazer, and 100 Bullets. Negation was nominated for a 2002 Harvey Award as Best New Series.
Dimensions (in inches): 0.34 x 10.12 x 6.02
The PATH
Volume One:
Crisis of Faith
by Ron Marz, Bart Sears, Mark Pennington,
& Michael Atiyeh
Paperback: 192 pages
CrossGen Comics
ISBN: 1931484325
$19.95
On a world racked by war, only one small island nation stands unconquered. The Warlord Todosi leads his troops to victory in a great and perhaps final battle, only to be betrayed by the gods. His brother, a monk, vows vengeance before assuming Todosi’s station as the new Warlord of Nayado. He must become a leader of armies, defending a land whose traditions he is coming to distrust.
The Path is a new take on the samurai tale, a staple of Japanese entertainment with a growing audience here in the West. In addition to all the action and dynamic artwork that typifies the genre, we have the struggle of one man walking the thin line between honor and duty. Set on an exotic world akin to feudal Japan, The Path tells the story of a man stripped of his faith in not only the gods to whom he prays, but the emperor he is honor-bound to serve. Filled with samurai action and panorama, The Path tells the story of one man's journey and an entire nation's fate. When the monk Obo-san witnesses the death of his brother at the hands of the gods, he swears to have his vengeance by using the gods` own Weapon of Heaven against them. Meanwhile, the emperor teeters on the brink of madness and threatens to lead the nation to ruin. Torn between duty and destiny, Obo-san defies the Emperor and finds himself a wanted man, and not even the all-powerful weapon he possesses can save him. Aficionados of the masterful Lone Wolf and Cub series and the samurai epics of Akira Kurosawa will want to walk The Path.
Dimensions (in inches): 0.32 x 10.16 x 6.64
Route 666
 
RUSE
Volume One:
Enter the Detective
by Mark Waid & Butch Guice
Paperback: 160 pages
CrossGen Comics
ISBN: 1931484198
$15.95
The world no longer holds any mysteries for Simon Archard, the greatest detective of his age. The stupidity of the common criminal, the ease with which he’s caught, the paltry stakes of the game – all of it has pushed Archard to the verge of retirement. Then a mysterious new menace takes the stage, a hideous evil playing for very high stakes indeed. Aided by his beautiful and charming assistant, Emma Bishop, Archard embarks on the case of his career.
Ruse is an ongoing duel of warring masterminds held under the cold glow of gaslights. Panoramic artwork recalls Victorian England in painstaking detail, right down to the rain-pooled cobblestone streets. This steampunk mystery series pits logic against magic with wit and brio. A sure hit for mystery fans.

Nominated for five Eisner Awards, this addition to CrossGen's burgeoning line is a typically slick and high-concept package Sherlock Holmes meets the X-Files but great fun, too. The Holmes character is Simon Archard, more studly than Conan Doyle's original, but equally brilliant and arrogant. In place of Dr. Watson, we have Emma Bishop, a pert, sarcastic blonde. Since Emma narrates their adventures, she has ample opportunities for wry commentary on Simon and the off-kilter Victorian England they inhabit (e.g., instead of riding in pursuit of foxes, rich people go on gargoyle hunts). Simon is several steps ahead of everyone else as he solves ever more bizarre crimes; Emma, meanwhile, humanizes him by deflating his misanthropy. This volume collects the first five issues of the magazine, most of which is taken up by Simon and Emma's struggle against the enigmatic Miranda Cross, who is out to seize control of the city by dosing public officials with a mind-control drug. Though Simon and Emma solve mysteries in a series of self-contained episodes, most major plot threads are left dangling, to be woven into future installments. Emma, for instance, has superhuman powers that she carefully conceals, as does Miranda, although the latter behaves much more flamboyantly. The full-color art pencils by Butch Guice, inking by Mike Perkins, color by Laura DePuy is high-end representational illustration that's both technically polished and lovingly researched. But the real star here is Waid's droll but exciting scripts; he's certainly earned his Eisner nomination as Best Writer.

Copyright 2002 Cahners Business Information, Inc.
From Booklist
Gr. 7-12. Part Sherlock Holmes, part X-Files, and part occult magic, Waid's graphic novel zeroes in on master detective Simon Archard and his assistant, Emma Bishop, who secretly has the power to stop time. The action is set in an alternate universe remarkably similar to Earth in the 1800s, where scientists and engineers are revered for their intelligence and resourcefulness. In the first volume, comprising six issues of the original comic, a bored Archard takes on a new case when a beautiful, mysterious stranger proves to be a magical menace. The developing partnership between Simon and Emma is as charming as any of the classic matchups in the comic world: Simon is the highly effective, emotionless sleuth; Emma is Simon's sorceress-Watson. The noir-inspired artwork is terrific, even though it's a bit hard to follow at times. Despite the occasional confusion, this is a thoroughly enjoyable visual take on the detective genre, with action that pays homage to Hong Kong cinema.
Carlos Orellana
Copyright © American Library Association. All rights reserved

Dimensions (in inches): 0.26 x 10.18 x 6.62

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